

Sometimes you might have to use your cursor to push objects around the environment, while other times it might be as deceptively simple as clicking and dragging on some part of the world. Every action in Botanicula comes down to clicks and cursor movements, but Amanita figures out clever ways to keep you guessing. At no point are you given a tutorial, it's simply up to you to experiment to find out what you're missing.

Yes, a large part of the game comes down to clicking around the environment in an effort to find interactive points, and, yes, these tedious parts temporarily detract from the joy of exploring the bizarre environments, but Botanicula has many more smartly designed parts. The simple premise betrays the depth of Botanicula. That's all you need to know going in, the rest is best left unknown. You play as a team of five plants and insectoid characters, taking them through a perilous journey to save their tree from life-sucking parasites. Like its predecessor, it's a point-and-click adventure game. I’ve played every game by Amanita and I’m eagerly awaiting Creaks.Botanicula comes by way of Amanita Design, the team responsible for the indie hit Machinarium. This game (and Samorost 3) are my favorite games of all time and I highly recommend them if you are looking for a great game with hours of play time. I can’t get over how well done this game is!!! It’s THAT GOOD.

It took me all day to complete the game and it was so much fun the entire time. It’s so unique, imaginative, beautiful, creative, and I could go on and on.

It’s unlike any game I’ve ever seen or played. It boggles my mind that those developers, whose heads popped out of the jack-in-the-box, came up with the ideas in this game. I can’t even describe in words how well this game is made. The characters are endless, each unique and with their own special sounds, are the cutest of any game I’ve played, of course, after the characters in Samorost 3 - by the same developer.
